Has anyone managed to enable the passthrough
tried the Oculus Integration 31.0 passthrough sample scenes, but I'm
getting the error "Failed to initialize Insight Passthrough. Pa...
In Quest development, we use InputFocusLost and InputFocusAcquired
messages to pause the app. However, if you open the Oculus menu and
further open or close the Wi-Fi settings screen, unnecessary
InputFocusLost/InputFocusAcquired messages are sent, w...
Has anyone been able to get the new Oculus Integration 19.0 system
keyboard to work?I enabled the new universal menu, turned on Focus Aware
and Requires System Keyboard in OVRManager, and called
TouchScreenKeyboard.Open. I think that's all things I h...
I've noticed standalone executables built with Unity 5.1.1f1 "Virtual
Reality Supported" checked bring massive CPU load when Oculus Rift is
*not* connected. It also makes the program very unresponsive (0.5-1
seconds lag on mouse and keyboard). In edi...
I'm having a trouble since Unity 4.6.1p4.- Create a project with Unity
4.6.2 (or 4.6.1p4, p5)- Import OculusUnityIntegration.unitypackage
(0.4.4)- Replace Main Camera with OVRCameraRig- Play causes this
error.NullReferenceException: Object reference ...
I can confirm hands are not drawn. It seems hand tracking is not fully
supported on the OpenXR backend for now. There is a related description
in the release note.
I've just found the Passthough API only works on IL2CPP/ARM64. It might
be one of the pitfalls. I brought confusion by starting this thread, so
I wrote a step-by-step guide to build the passthrough scene. - Create a
new 3D template project with Unity...
Hi, I've solved my problem. It works! Looks like disabling "Show Splash
Screen" causes the passthrough initialization failure. Here is the log.
"Show Splash Screen" disabled2021/08/12 22:05:10.535 28655 28721 Info
OpenXR_Passthrough ------------ xrCr...
For my app, I captured screenshots (and videos) on Unity editor and
upscaled them to 2560x1440. It is also because to work around another
problem that images taken on Quest have a strange color gamut.Hopefully
we have easier way...