Oculus Go Popup: We can not find your controller We have made an app in
Unity, this is without the controller to use (360 app) but we continue
to get the popup message that the controller is not connected to the
oculus. Even if it is disconnected in ...
When building for the Oculus go I keep getting the Win32 IO
error:IOException: Win32 IO returned ERROR_ALREADY_EXISTS
System.IO.File.Move (System.String sourceFileName, System.String
destFilename)It looks like an easy to solve error but I have tried
...
When building for the Oculus go I keep getting the Win32 IO
error:IOException: Win32 IO returned ERROR_ALREADY_EXISTS
System.IO.File.Move (System.String sourceFileName, System.String
destFilename)It looks like an easy to solve error but I have tried
...
We have an audio problem in Unity / Oculus GO. We build an simple APK
with only oculus essentials and then sideload it with ADB to the Oculus
GOPackages used:- Oculus Sample Framework- Oculus IntegrationWe have the
problem that the audio is gone afte...
We have an audio problem in Unity / Oculus GO. We build an simple APK in
Unity and then sideload it with ADB to the Oculus GO. We have the
problem that the audio is sometimes there but sometimes there is no
audio anywhere. When we reboot the Oculus t...
Hi @imperativity Have you found something? It is now 2 months later and
have not heard anything yet.Changing the Unity Build settings to Il2CPP
reduces the problem, but sometimes the audio stays away.There are now
also several users who experience th...
Hi @imperativity,Thanks for forwarding it on internally, did you find
anything by chance?For us it is a very big problem (several go's) and we
would like to move on.
@imperativity Basic APK is added. To reproduce the sound issue sometimes
the first build the sound works, then when you change something in the
scene and rebuild the audio is gone, pause the game en replay and the
audio works again.If you need anythi...
Hmm that does not seem to work for me. Switching between 3.5 & 4.x seems
to reduce te problems but I am looking for a workable solution. Which
oculus version do you have?