Yes, but the issue I was having was more extreme to begin with. When I
switched from hand tracking to controllers, the arms would extend into
the floor.
I wasn't able to get my meta avatars to properly work with the
OVRCameraRig and controllers with these steps but thanks for pointing me
to the right script.if (_ovrCameraRig){inputTrackingState = new
OvrAvatarInputTrackingState{headsetActive = true,l...