I have a simple scene that is performant on PCVR, but struggles to make
a reasonable frame rate when run natively on Quest. After stripping out
about half the scene geometry and some of the shadow overhead, it is
still failing to run smoothly so I've...
Hey, sorry I was slow to notice this request. Here are some of the key
concepts you'll need to connect these APIs. First, if you've got the
Interaction SDK working, you'll have access to a "HandVisual" script for
each of the right and left hands. Thi...
I'm not versed in the current haptics support, but I'd start by either
adding a Log statment or attaching a debugger to the offending line and
seeing what that null reference is to. A quick scan of the code you've
shared suggests that preempt will cl...