Sure. Using OP's ask as an example.Object 1 has a list of vectors named
ListVects and is tied to a script VectLists.Object 1 has a variable
called GameCtrl which is defined on the object itself to point to the
GameControllerObject 2 is a controller n...
Just copy what shards posted in the quotes and swap the upper case i
with a period. This should be the display text in a text object.
Increase or decrease the size of the text object to desired scale after
text has been entered
You can’t import specific assets currently but based on the latest
features, that may be doable in the not too distant future. For now what
you can do is either import the whole world or duplicate world. If you
just want a small part of a bigger worl...
There's also some cool behavior when you clone objects that are already
tied to a script. In my sound example, if you pointed a bows BowSound
variable to a sound object, when you clone that bow, it'll automatically
keep the same reference to that exi...
Another key thing to note is that when you set variables in the parent
script. It will be the default where applicable, but when you attach a
bow to that script, you can then manually change those values in the
objects script properties. A very impor...