Hey there,i have the following problem.. i updated the OVR Framework to
version 1.35.0 and created a store-compatible android manifest. We are
working with Unity 2018.3.6f1 and building apk for Oculus Go. First
issue i came across was, when using the...
Hey there,i'm struggeling to find a good solution to get PostProcessing
running on the OculusGo. I've tried using the Unitys own PostProcessing
Stack, but it gives me a lot of Errors and is not able to build the apk.
I've searched the AssetStore for ...
Hey there,just a two short Questions here. First of, Is it possible to
load custom made CubeMaps to the Oculus Environments Folder?And my
second Question is. Is it possible to make the OculusGo just load one
Application and disable the store stuff? T...
Hey there, i ran into the following Problem. I'm working a simple Scene
Transfer script, where i click on an object, an Animation Plays and
you'll be transfered to a new Scene. This whole Thing is working fine in
the Editor, you click on the door, An...
Hey Seb, we do it the same way! You can invite Users to multiple
channels with different versions of your app on them. The store works
perfect for me. The only problem i came across so far is when you pushed
your build via unity on the device and tha...
join4b said: Since October it’s possible to set the auto-sleep time of
the headset to infinite, from the Oculus App on mobile.Oculus Kiosk, as
mentioned by someone, is also a good solution. We are using it inside a
museum with 6 unattended devices an...
@undef_dev Hey there, nice tool you made there. Playing around with the
Demo. I just have one Little iusse. When i press the home button, the
screen turns black and it is not switching back to the app. I have to
put the GO in Sleep and wake it up aga...
LiquidPZA said: This is pretty insane that they didn't prepare for the
inevitability of this need. I'm working in the education sector with a
university that's looking into large scale implementation of VR
hardware, and we're already having these pro...