Currently there is no way to test and implement the Avatar SDK in apps
that havenâ€™t been approved by Facebook for publishing. The issue is
that there is use cases that donâ€™t allow for publishing because of
sensitive material. I would like to see ...
Allow for multiple spaces to be stored an managed in a Guardian
Management interface. I use my quest at a few different locations but
always find myself having to re calibrate to the same spaces over and
over. It would be great if we could store the ...
Hi guys,I am running UE4 4.22.2 (oculus partner edition) - built from
source. I've been successfully building my project and launching it on
the Quest for a few weeks but today after making some changes (minor
lighting adjustments) I tried to build a...
@feier10 I am not sure you can use the Avatars on Quest. Avatar access
requires platform features which you can only get if you have been
approved to develop for the Quest. I might be wrong and things might
have changed on this but we have tried this...
karsten.flindt said: DizzyDerF said: I have mobile hdr disabled, 4x
MSAA, ARM64, with Vulkan enabled. Using Oculus Branch 4.22.3 from
Github. Are you guys using the Occulus build of unreal? or just normal
unreal?I can not get Vulkan to run - using 4....
@kojack. Now we just need to actually get responses. I see a lot of
posts on the developer forum with no response from anyone at Oculus even
though they are directly addressed on specific topics. Rather
disappointing I have to say.