OVRAnchor.Save() always returns false, indicating failure.I'm using the
SpatialAnchor example scene from the Oculus Integrations
package.Passthrough is working, and anchor creation is working.-Unity
2022.1.16-Oculus Integrations v43-Oculus Quest 2 (d...
OVRSpatialAnchor.Save() always returns "false" for me. I'm able to
create the anchor, just not save it.This is my stack:-Unity
2022.1.16-Oculus Integrations package v43-Oculus Quest 2This error seems
relevant. It says my package is not trusted:09-13 ...
Great find. For me, it only froze the second time I ran it. I wish I had
found your post earlier...I changed every single Player Setting until it
worked.I'd say this is mostly a bug on the part of Quest. I don't
suppose anyone knows if there's some l...
I was able to get the sample scene working with Oculus Integrations v43,
even though the script was missing on the Canvas GO. Here are the steps
I took. Probably not all of these steps are necessary.1. Connect Quest
to wifi2. Enable dev mode on Quest...
To provide even more detail, this is the full stacktrace I saw when
experiencing this error. It may be a bit arbitrary since I wasn't
connected to the internet, but perhaps someone will find it useful.09-13
21:29:26.202 6430 6665 I RuntimeIPCClientMg...
[Meta Quest Pro]I have the same issue. If I enable ETFR with URP, then
no Unity splash screen, just black screen and 3 dots indicating an app
hang.Note that this also means eye tracking doesn't work. Because as far
as I can tell, enabling ETFR in Pla...