I've been diving into the Oculus Interaction SDK, trying to recreate
various interactions and I'm having an issue with the Hand Grab Pose.
I've made an object that works the intended way when using the rig that
is available in the example scene, but ...
To add on to the discussion (and to reply to the two last comments),
this code used to work for me. I was working with Oculus SDK version
54-55 in Unity 2021 and the custom avatar input script did the trick for
a few months, but recently upgraded my ...
Upgraded my project from Unity 2021 LTS to Unity 2022 LTS and the
Oculus/Meta SDK from version 58 to version 62. Fixed everything there
was to fix, but i'm left with one warning related to the Wit
configuration asset (I recreated a new one from scrat...
Hey, thanks for the script, it helped me implement a velocity tracker
for hand tracking that's working pretty smotthly. I have a question, how
do you handle spikes in velocity when tracking is lost ? I tried to
implement a frame buffer to discard the...
Having the same issue in Unity 2021.3.8f1 after updating the Oculus
Integration package to the latest version. Happens when not in Play Mode
(or when exiting Play Mode) everytime I load or unload an additive scene
(whether I right click and load or u...
Same issue here. Unity 2021.3.8, Oculus v46, ovr is 1.78, openXR
backend, experimental features enabled, permission for body tracking is
checked...and yet.