Level 4
since a month ago

User Statistics

  • 16 Posts
  • 1 Solutions
  • 17 Kudos given
  • 7 Kudos received

User Activity

When I started using it I figured it was part of the cross-platform OpenXR, so I didn't bother adding a platform compatibility layer. Was my assumption incorrect? I don't have a PCVR setup with hand tracking at the moment so I can't test.
I tried changing the layer of the OVRHand object (which contains the OVRSkeleton component) but it didn't work. I don't want things that come from the hands (raycasts, particles) colliding with the hands.
I haven't been able to get a Transform Recognizer Active State to register as active. I have no issues with Shape Recognizer Active State. Are there any additional steps that are required in order to get a TransformRecognizerActiveState to work? I ha...
I mapped out my bedroom on my Quest Pro. That's where I most frequently use it, but I'd also like to use it in a more open area of my house sometimes where there's more room. If I run Room Setup again in a different room, will it overwrite my bedroom...
I have a test project in Unity and until now it's worked fine. But now I get the following error when I try to build it: Error building Player: Effect OculusSpatializerReflection could not be found. Check that the project contains the correct native ...