Dear all,I developed a few APKs that run perfectly on Go and Quest 1.A
Unity video player loads a video stored in a local folder on runtime.
For that, I switched the video source to URL and its path to
/mnt/sdcard/myfolder/video.mp4Now on Quest 2, it...
Dear community,we have gathered today, to discuss a rather important
question: Is it possible to render different things in left and right
eye, respectively? Everything works flawlessly in the Editor and Oculus
Link, but the build doesn't show the te...
SrEskild said: I had read problems as well. As I understood my problem
was that the Quest 2 is running Android 10 and Unity has some problems
with this. So I ended up choosing Android 9 (API 28) and used unity
2019.2.hope this can help.Hey there, I t...
Gerard_Slee said: Same issue here: Any news for @OculusSupport.
Everything works as expected except loading of files from the sdcard.
This same problem was there when moving from Go to Quest, now from Quest
to Quest2. Good to hear others are struggli...
Dear @"yuuki.shimada.77" , thank you so much for trying to help me and
sharing your valuable info! Very kind of you ❤️Nevertheless, in my
particular case it still doesn't work. Tried all API combinations and
build settings. It ALWAYS works on Quest1,...
OK, turns out the manifest is fine, but your line of code only gets
recognized when targeting Android API 29 in Unity build settings.BUT
then I can't seem to install this build on Quest2 :s Small baby steps,
but maybe still in the right direction?Cou...