You probably have an existing profile from the DK2 days, right? If
there's a profile, we use that first, and it's only if you move the IAD
slider that we override with the value from there. This helps people
with very wide or narrow IPDs beyond the r...
The bug is really a question of convention - whether the "viewport"
(really a cliprect n this case) is specified in rendertarget space, UV
space, or whatever. There's no fixed convention about where apps do the
flip-Y conversion (view matrix, project...
Your i7 CPU has an integrated GPU which will probably be significantly
quicker than a GT 610, although it's still well below the spec we
recommend for VR.
To quote from the docs about the "Disabled" layer type:Ignored by the
compositor, disabled layers do not cost performance. We recommend that
applications perform basic frustum-culling and disable layers that are
out of view. However, there is no need...
Vignette values now do go negative at vertices - this intentional, and
it's so that when the value is interpolated, it hits zero at the exact
correct place on the screen, even if there isn't a mesh vertex there.
Previously, it would only go to zero a...