shafyy
Level 3
since ‎08-18-2018
‎02-23-2021

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It seems like we can only test user login in Unity (e.g. something like Oculus.Platform.Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);) with the Go if we upload the build to an alpha channel. If I run it locally, I always get back the e...