DarkTable
Level 7
since ‎04-16-2013
Thursday

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  • 130 Posts
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Reporting bugs on this forum feels like whispering in the wind, but here goes: Oculus Quest is set to "Auto Switch between hands and controllers"Application built with Oculus Integration v31.2 (legacy OVRPlugin) configured to use hands and controller...
If one hand's tracking confidence is "Low" and the other hand's tracking confidence is "High" (e.g. One hand is slightly occluding the other), then OVRHand.GetFingerPinchStrength and OVRHand.GetFingerIsPinching for the _high_ confidence hand stop get...
Here are a couple of issues that have been floating around for a while. It would be great to not have to apply these patches every time I upgrade the Oculus Integration. It would also be great if there was a way to do pull requests on the integration...
So far I've tried ONSPPropagationGeometry/ONSPPropagationMaterial combination. It's in beta, partially broken, and had severe performance issues in a small test situation (small room with furniture, one static sound source, two moving sound sources)....
In the file ONSPPropagationGeometry the ReadFile method tries to read directly from Stream Assets, but on Android this has to be done using a UnityWebRequest. The code below is a workaround that reads the file out of streaming assets and saves it to ...