Level 6
since ‎04-16-2013

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  • 93 Posts
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Here are a couple of issues that have been floating around for a while. It would be great to not have to apply these patches every time I upgrade the Oculus Integration. It would also be great if there was a way to do pull requests on the integration...
So far I've tried ONSPPropagationGeometry/ONSPPropagationMaterial combination. It's in beta, partially broken, and had severe performance issues in a small test situation (small room with furniture, one static sound source, two moving sound sources)....
In the file ONSPPropagationGeometry the ReadFile method tries to read directly from Stream Assets, but on Android this has to be done using a UnityWebRequest. The code below is a workaround that reads the file out of streaming assets and saves it to ...
On 4/23/19 Oculus integration 1.36 was released with this note:The Oculus Integration for Unity (not including the Avatars components) has been updated to support ARM64 developmentThree months later and Oculus Avatars still don't support ARM64. If yo...