We run a VR lab at the University with 19 Oculus Rift and 4 HTC Vive
stations, open to all faculty, staff, and students. We require each user
to sign into Windows with their own University account, and to create
their own Oculus account. Beginning in...
Windows 10, Visual Studio 2010 C++OculusSDK 1.8.0, firmware version
7.9GeForce GTX 1070/PCIe/SSE2, OpenGL Version: 4.6.0 NVIDIA 398.11, GLSL
Version: 4.60 NVIDIA It seems that something has changed just in the
past few days (as of 2018-08-23) that's ...
OculusSDK 0.4.2, DK1, SDK distortion rendering, Windows 7 64-bit, Visual
Studio 2010I calibrated myself and saved a profile through the
Configuration Utility. When I loaded a test scene it was immediately
painfully apparent that the viewports and dis...
If your HDMI status is red, that indicates something other than what
I've seen. Maybe for you it really is a hardware rather than a software
issue. If your computer has multiple HDMI ports, it might matter which
one you're plugged into. Also check th...
What does the Oculus App show for your device status? I sometimes see
yellow instead of green for the USBs because the app fails to see them
as USB-3 (mistakes them for USB-2), but it always detected the USBs and
HDMI as connected even when it failed...
I had multiple problems with both Rift S and Rift CV1 immediately
following the software update to V32: Roll down to What finally "fixed"
it for conclusions. Longer story: Following the Update, the S kept
losing its Guardian system boundary. Halfway ...
Multiple problems with both Rift S and Rift CV1 immediately following
the latest software update: The S kept losing its Guardian system
boundary. Halfway through tracing a new one, the process would revert
back to the beginning and ask me to set the ...
Following up my own post again. I had even more trouble after updating a
station with a Rift CV1 attached. After hours of trying to get it to
work at all again, what finally restored it was to: stop the OVRService
(in the Task manager); remove %HOMEP...