ccs
Level 4
since ‎08-06-2013
a week ago

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I found a bug in this code (exists in both 0.1.0 and 0.1.2 utils) in OVRPlayerController that will end up causing inconsistent movement speed between DK1, DK2, and CV1 headsets, since this bug makes the speed be affected by frame rate. DK1 will have ...
I was just helping someone out with their project with a requirement to have a menu system on the regular window, and a separate VR view without the GUI. Using Unity native VR and messing around with this project, I discovered OnGUI() will display it...
Long post short (i.e. tl;dr;): Avoid 5.2.1 for now. Major performance loss. I'm sure nobody will read the rest of this since Oculus Connect is happening now, but if you want more details, read on!Just a heads up for those who are tempted to try 5.2.1...
Hi -I'm wondering if a new release of Unity with built-in VR integration is going to be required to get the improvements from 0.7.0.0 SDK/runtime? I would guess yes, but I know the runtime handles a lot of these things, so I wanted to check if there ...
I just noticed the 5.1.2p2 patch is out with lots of fixes. Downloading now:http://unity3d.com/unity/qa/patch-releasesImprovements VR: Added an option to allow Cameras to render specifically to left/right eye for stereo 3D.Fixes(695727) - VR Oculus: ...
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