Hey there! context: we are currently preparing to launch a subscription
for our game. We already have a bunch of DLC / Add-Ons available as
durable one time purchase items. The subscription will be an alternative
way to unlock access to the entire li...
To improve the quality of our in game UI, we recently moved it from
world space widgets to Stereo Layers.However, transparent Stereo Layer
have black backgrounds on the quest where it is supposed to be
transparent. After setting up the stereo layer, ...
Hi there,we are currently trying to incorporate ambisonic ambient files
in our current Unreal project (engine source built from the Oculus
Branch 4.25.3) but no matter what we do, the ambisonic track stays
completely head-locked. We went through the ...
Hey guys,got a problem that is driving me nuts: whenever I built for
GearVR it requires me to insert the phone inside the Gear but then
renders only a single camera and no headtracking is available. Only
thing in the logcat is "Failed Load Profile" b...
Hey guys,we are experiencing some performance issues with the the Direct
to Rift Mode:- Running in extended mode with vsync we get solid 75fps-
turning vsync off it goes up to around 150fps- as soon as we use Direct
to Rift, it hovers around 62 to 65...
Found a partial workaround: the up down left right on the Oculus Remote
triggers the corresponding Gamepad D-Pad events. Haven't found anything
corresponding to the enter, back or home key.UDATE: also found the keys
for home & back button in the Ocul...
cc'd from
https://answers.unrealengine.com/questions/411034/oculus-remote-enter-no-responsehow-can-i-make-it-e.html#answer-416174Found
a partial workaround: the up down left right on the Oculus Remote
triggers the corresponding Gamepad D-Pad events. ...
Hey guys, thanks for your replies. In the meantime I upgraded what was
left to upgrade (Yosemite to El Capitan, Xcode, made sure to have all
the latest SDKs in my Android Studio SDK manager). No success yesterday
evening, but after letting it sink in...