leftbigtoe
Protege
since ‎11-26-2013
‎10-11-2023

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  • 51 Posts
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Hey there! context: we are currently preparing to launch a subscription for our game. We already have a bunch of DLC / Add-Ons available as durable one time purchase items. The subscription will be an alternative way to unlock access to the entire li...
To improve the quality of our in game UI, we recently moved it from world space widgets to Stereo Layers.However, transparent Stereo Layer have black backgrounds on the quest where it is supposed to be transparent. After setting up the stereo layer, ...
Hi there,we are currently trying to incorporate ambisonic ambient files in our current Unreal project (engine source built from the Oculus Branch 4.25.3) but no matter what we do, the ambisonic track stays completely head-locked. We went through the ...
Hey guys,got a problem that is driving me nuts: whenever I built for GearVR it requires me to insert the phone inside the Gear but then renders only a single camera and no headtracking is available. Only thing in the logcat is "Failed Load Profile" b...
Hey guys,we are experiencing some performance issues with the the Direct to Rift Mode:- Running in extended mode with vsync we get solid 75fps- turning vsync off it goes up to around 150fps- as soon as we use Direct to Rift, it hovers around 62 to 65...
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