So I'm having an annoying problem which I've never had before.
Basically, it won't let me save. It'll let me save new instances of my
work with Save as, but the Save function has just stopped working. The
permissions on my folder (which is on the des...
So ever since I got the new Rift S I had been spending a lot of time in
Oculus Medium, which has also led me to get into Blender as well. Even
though I haven't really has any major problems using Medium, I have
notice that when I make my model at a m...
I'm still fairly new to the Oculus and I'm very much enjoying the whole
experience. So for one of my first projects with VR I am trying to make
an avatar for VRChat. I'm first creating the model in Medium and then
exporting it over to Blender in orde...
Parhelion said: Akendolfr said: It's a shame there is no actual crease
brush like with programs such as ZBrush or Blender. Seems like a lacking
feature that would definitely be helpful.I honestly think this feature
is something their working on.Perha...
Pretty much how I've been approaching my projects so far. Starting off a
low res and then increasing it when I want to move onto finer and finer
details. It's a shame there is no actual crease brush like with programs
such as ZBrush or Blender. Seems...
Thanks for the reply Yeah I did do some simple testing where I would
constantly increase the resolution on my sculpt to see what would happen
to my memory usage. I did get the memory warning and I think my usage
was around 12gb out of the 16gb I hav...
Thanks for the reply Another thing I was doing was exporting it with a
lower triangle count. I'm thinking it'd probably be better if I just
export it as it is an decimate it in Blender instead, hopefully for
better results. As long as the model appe...