Hi,I'm implementing DLCs on my project. I've uploaded a build with an
extention file that I can see on the Oculus Dashboard and it's there on
the Alpha channel. Everything went smooth.From the application though if
I call "AssetFile.GetAssetDetailsLi...
Hi everybodyI'd like to present your our title Mind Labyrinth VR Dreams,
now available on the Oculus Home. This is an highly emotional and
relaxing game with oscar winning music composers like Ennio Morricone,
Nicola Piovani and many others.There's a...
Hi,I'm trying to do an achievements system as simplest as could be. I
just need the easiest way to unlock a specific simple achievement.I
setup 15 achievements in the Oculus dashboard,I'm using the Oculus
platform SDK and Unity 2017.3.1p4 and my code...
Hi,My complete question is: Can we use those money to advertise the game
for other platforms as well? We have currently a Coming Soon page on
Steam and we also got our official PSVR trailer on the Playstation
youtube channel.Is allowed to use those m...
Hi there!I'm Andrea Marinelli founder of the Frost Earth Studio and a VR
developer since our beloved Oculus Rift DK1 came out.I'd like to
introduce you my new upcoming VR game called Mind Labyrinth: VR
Dreams.Description:This is a game about emotion ...
RuneSR2 said: Oh well, tried the app and sadly I didn't like it. Maybe
because I just tried Xing, and Xing looks so much better. Mind Labyrinth
felt like a (well-polished) PSVR port, and even though I got 90 fps
using highest video settings and super...
We use both Oculus and SteamVR plugins (and to be honest we also support
PSVR).Basically we just have different prefab on scene one for each
supported headset. So we have different prefab with all the needed stuff
for each platform and we do a check ...