Whenever I switch scenes in Unity, I start getting this error:Exception:
Could not find texture for asset
13988420788905142920OvrAvatarComponent.GetLoadedTexture (UInt64 assetId)
(at
Assets/OvrAvatar/Scripts/OvrAvatarComponent.cs:356)OvrAvatarCompone...
@imperativity Don'tDestroyOnLoad functioned fine, once I added it. I
just had to do so manually, and was wondering if there was an automatic
way to do this.
For anyone else who comes across this problem, I managed to figure out a
way to fix it. The problem seems to stem from the OvrAvatarSDKManager
object not surviving the new scene load. To fix this, once the first
scene has been loaded, I find the OvrA...
Some further information. This only seems to happen when I use
Don'tDestroyOnLoad() with the avatar object, and use
LoadSceneMode.Single instead of LoadSceneMode.Additive.
I am having the same problem, and have taken the same steps to resolve.
I am willing to provide a copy of my project if necessary.- sorry, I
just saw how old this post was. It was on the front page, so I thought
it was recent. My bad.