Hi. This is a bit annoying, and I may have done a stupid, but I have no
idea... I'm stuck in a weird split/preview HTML editor on the forum,
both on creating post and authoring comments on them. And the only way I
can carve out paragraphs is by eithe...
Hi there, you know me, I'm that boring person that will point out that
the content of the guide doesn't correspond to the current version of
LibOVR ^^"Obviously when I got my touch controller, the first thing I
did after setting it up and redeeming a...
Hi,I use my own Ogre/OpenGL based engine to render for the Rift. Like
the example on the SDK, I decided for simplicity to use a shared texture
to render both of my eye-camera views.I never put a lot of thoughts on
this(because it's basically invisibl...
Hi guys,I just received the mail about the priority place to pre-order
Touch. (supper happy to finally see it comming! )I have a question,
probably only @cybereality can help but since I may not be the only one
in that case, I found it usefull to a...
(This question is about LibOVR and not the AudioSDK, that why I post in
PC Dev' and not in the Audio subforum ^^")Hi,Maybe I missed
something,Inside the device configuration the user can choose to use the
integrated rift headphones/mic or the default...
GeekyGami said: Sorry for the necro, I'd like to know how things are
going along for OpenXR support as well, as it seems we're close to
having an OpenXR build of Dolphin, which I would really enjoy testing
out and playing with.AFAIK nothing changed t...
I am sorry about double posting, and unearthing an old topic, but we are
still waiting for an official OpenXR 1.0 runtime release. Beside some
debug features, I have been able to experiment (at least on the tracking
and rendering side) of the API usi...
https://uploadvr.com/oculus-rift-basic-openxr-support/Looks like the
current PTC has something accessible, it's probably not complete yet,
but I'm delving into the OpenXR SDK out of pure curiosity. If I can
display something on the rift via OpenXR, a...
olivier.niclausse a dit : Une question j'ai mis une extension de 5m pour
le hdmi et le cable usb actif 3.0avec repeteur hdmi tout fonctionne
correctement j'ai just eun petit soucis au niveau du son des petits
cliquetis tres leger je ne sais pas qui e...
Since 1.20 sometimes my rift is no longer detected, even after
unplugin/plugin it back and/or restarting the oculus services. Rebooting
Windows seems to fix that every-time. It's no big deal, and probably due
to the fact that I let the computer runni...