Drash and I both ran into the same issue after upgrading to Unity 4.3.
The game runs fine in the editor, but when it is built it runs very
slowly. This isn't specific to Rift projects either. I get the issue
even on the AngryBots example project. I p...
Getting GUIs working for VR in Unity seems to be a big cause of pain for
people getting started. It is definitely something that needs to be
simplified, so I went ahead and created a package to do just that. VRGUI
should have you making GUIs in no ti...
Added new characters, skip button for the intro, splatter marks (as
suggested by spinaljack) with accompanying sound effects.Here is the new
release:
https://s3.amazonaws.com/TheChickenOrTheLegs/TheChickenOrTheLegs.zipHere
is a playthrough video:Here...
"bcoyle" wrote:"boone188" wrote:Yeah I would recommend doing AA in post
for now. Out of curiosity, are you using Forward or Deferred
lighting?I'm using Deferred. Honestly I could use either option since
I'm working with unlit shaders.AA doesn't actua...
"bcoyle" wrote:"boone188" wrote:Try disabling anti-aliasingshort and
sweet response Yep, that fixed it in one sample scene I've setup! So
just run Antialiasing As Post Effect in the mean time? Looks like that
works thanks!Yeah I would recommend doi...
"discmage" wrote:Just like to throw in a HUGE thanks to Boone for the
fix. It literally saved our butt until this gets built in to the
sdk.Using the fix with the Shadow Softener asset makes the scene look
pretty damn slick! ALthough I'm assuming my...