Hi all,I have included the rooms invitation system in my game so I can
invite others
over.https://developer.oculus.com/documentation/platform/latest/concepts/dg-rooms/If
the other players are in VR they are receiving the notification and IFF
they alr...
I just upgraded a project to Unity 2017 and imported the newest
spatializer, but I am having the weirdest of problems.There is a
particular scene with multiple audio sources that is playing totally
fine on its own but, if it is preceeded by another s...
Hi all,I uploaded a binary for GearVR to the Release Channels Alpha
(after asking Oculus to enable it). Then I added my email to the
Subscribed Users of the Alpha channel but no game showed up in Oculus
home...I then added my self in my "organization...
Hello!I am developing for GearVR and would love to have a portable
solution to work and travel. I find very annoying that I need a desktop
GPU to do mobile games that run on a galaxy note 4. (So I can develop
and test continuously in the DK2 whitout ...
Hi all,I know this might sound as a very newbie question but it is
driving me a bit mad and my google skills are not helping.I am using a
DK2, latest utilities, Unity 5.3.2p1 and Leap Orion 4.0.1 .when I use
the Editor my pose is correct, and I can r...
Use the Controller's version of the Locomotion prefab. You might not
have a ControllerDataSource in your rig, if so add it, and wire it to
the Locomotion prefab (probably using ControllerRef).Alternatively you
can just add a Controller prefab, and re...
Thanks for the response. That was indeed the docs at least a few weeks
ago but seems to have been removed (??). As noted in the post I did try
that method but it is coming out empty for me :sweat: and now I cannot
just find the documentation referrin...
Hi, sorry for the late answer.It is 1.16 and Unity 2017. I am swamped in
waork at the moment but will have a further look into this and update
here. Thanks!
From that Unity post: http://forum.unity3d.com/threads/vr-fie ...
ew.358816/If I change the variable fieldOfView on precull it does change
but only in the left eye (camera set to both). I guess this is an easy
fix by separating the cameras... but som...