There's a sample UE4 project here. Feel free to ask questions or post
your errors here. I'll try to update the documentation there and in the
UE4 plugin it points to.Note that the PSMove Unity plugin in the wild
(UniMove) is not designed to work with...
Other than implementing my own sensor-fusion algorithm, what is the best
way to get the RAW orientation of the HMD, even after
ovrHmd_RecenterPose has been called?See this post and the following two
posts for details of what I am trying to do.
Update:The plugin is not done but it's ready for public testing. I made
a new thread here.Hello all,I recently made a PSMove plugin for UE4 that
works in both Windows and OSX. It should work in Linux too with a simple
compile of the psmoveapi binarie...
I'm sorry I didn't see this message sooner. I don't know how/why this
forum decides to not e-mail me sometimes but it does others.The
orientation problem you mentioned should be fixed.I've heard from
multiple sources, including someone from Epic on a...
"konstantin_lozev" wrote:Thnks, downloaded the project, will test soon.
I want to know though, can you use the plugin in non VR projects? I
would expect so, no need for coregistration then?First, I'm sorry that I
didn't see this message sooner.Yes, y...
Sorry for the silence. There's been a lot of work on the psmoveapi, and
on the UE4 plugin.Brendan Walker of PolyarcGames found a bug in the
Madgwick implementation and went ahead and made a variant of the
Madgwick that does something or other with Ka...
"Fredz" wrote:"bullale" wrote:There are a couple other things I can take
a look at. [...] And there are also other AHRS algorithms to try.Yes,
I've been reading a lot of papers lately and it seems the Madgwick
algorithm is not the best in town contra...