After playing with the sample scene provided in the Oculus utilities it
seems clear that 'up' is being calculated based on the direction of the
finger movement. Further, changing direction mid-swipe, from up to right
for example, is recorded as a rig...
I've tried following a couple tutorials for grabbing and finally found
the Oculus sample framework called 'Room.' This is a room of cubes that
should be grabbable and it builds just fine. I can move the "cube hand"
just fine. I can inch forward and b...
Hello all!I've been enjoying my Oculus Go as I hope many of you have
been. Building and running basic scenes in Unity 2017.4.3f1 has been
going well. The controller doesn't seem to respond the way is expected
from the various Oculus/Unity Youtube tut...