My app has failed submission, partly for asking for excessive user
permissions.I need to request the RECORD_AUDIO permission as my app uses
the Microphone input for voice chat, and voice search.I understand that
in Marshmallow this permission was cla...
I noticed that with a GearVR app made in Unity, a "PlayerPrefs" setting
value seems to be persistent even after deleting the app data and even
after uninstalling the app. It occurs to me that this might be explained
if the PlayerPrefs are stored with...
I am trying to port an VR app written a couple of months ago in Unity
5.2 to Unity 5.3, and I'm running into two problems.This app features
stereo cube-maps, where the cube-map rendered to the left eye is
different from the right eye. This app also p...
If you have integrated a number of packages into your project, you may
have multiple "Plugins" directories, each of which may have a
"AndroidManifest.xml". You could search for all the manifests, and find
one that contains the RECORD_AUDIO permission...
I managed to get this working, but it was a lot of work -1. Created a
web-view plug-in for Android and managed to copy the render buffer to a
Unity texture using GetNativeTexturePtr so that it could be displayed in
a floating window.2. Intercepted cl...
I am also seeing incorrect behavior with OnPointerEnter and
OnPointerExit with World-Space UI and only with OVR (not in the editor).
Using the standard UI Button class (which uses
OnPointerEnter/OnPointerExit for hovering animations) or a custom clas...