It is really annoying for multi-monitor users. Having the cursor
disappear or even having windows disappear from the main monitors to the
rift monitor when the main monitors' resolution changes for some
applications even if they are not VR related.I ...
If we do "periodic rendering", we could basically reduce the latency to
almost zero, while allowing to have a performance boost and higher
clocked cards that are designed for this way of rendering.Do you think
this could be possible to implement hard...
I created a simple test animation at 1200FPS. By blending 20frames
together we are able to display all the frames on a 60HZ panel. This way
we would be able to display a 1200fps realtime rendering on a 60-120HZ
panel without requiring a lot of bandwi...
I was thinking when using the controller/mouse to turn wouldn't it be a
good idea to apply a gaussian blur filter to the peripheral vision? So
when using the mouse the 40 degrees front remain unchanged and then
procedurally the picture gets more blur...
How far off are we to create a city like NYC that would be
indistinguishable from real life? The surface area of the NYC is
1,213sqkm which is about 1,213,000,000sqm. Well of course the world
isn't flat so if we were to give volumetric shapes to ever...
I also found out that a lot amoleds have black splotches that you are
able to see if the room is dark (and the picture is black), which would
make being able to see the splotches inside the rift a given. I hope the
quality of the screens is really go...
In the far future all humans on earth will live in a single city to
reduce lag. No need for anything fancy, small apartments of 100 square
feet and tubes feeding us with water and nutrients to survive. We will
be in VR 24/7
I'm with OP. You can't make the rift smaller until we achieve retinal
projection. In fact a helmet design will allow for a much bigger FOV
than both glasses and the rift. This is VR people, AR can go play with
google's overpriced toy.Pros:-Higher FOV...