Thanks for the release! I'm trying to grab the altered and added files
to add them into my game now.One thing...The files prefixed with "UDK"
are not permanent. When you create your own classes and recompile,
you'll want the compiler to update (i.e.,...
Any chance we could get source classes for working with Oculus in an
independent project, and not buried within altered base classes? Editing
the base and natives UDK files instead of extending from them is
generally bad practice and not easily modul...