My build apk file developed in Unity was working on Quest2 a few months
ago, but now it's not working. To be more specific, I used Quest to
test, and everything is working normally; while I launched the app on
Quest2, there was a dark flash and force...
I want to upload my .apk to the Dashboard, yet it always says:ERROR:
Validation identified the following errors:APK is debuggable
(android:debuggable in AndroidManifest.xml)I've tried multiple ways:
Updated the Oculus Integration package to the lates...
OVRInput.Get() always returns false while OVRInput.GetDown() works
correctly for buttons. Joystick values are correct. It happened in both
Oculus Rift link+Unity editor and apk cases. I'm using Unity 2019.4.11
and Oculus Quest, and have tried both th...
DavidW-MR said: I was having this issue too, for me the issue was that I
was calling OVRInput.Update and OVRInput.FixedUpdate in one of my own
scripts, but these are already called by OVRManager. The documentation
implies you need to include OVRManag...
Same issue on my end in all of the following four cases: Unity
2019.4.11+1. Legacy Unity XR SDK + Oculus Rift link (run in editor)2.
Legacy Unity XR SDK + Oculus Quest (apk)3. New Unity XR SDK + Oculus
Rift link (run in editor)4. New Unity XR SDK+ Oc...