Cooool, ok thanks! I've got it working, by changing line 366 from: if
(_Camera.stereoEnabled) to: if (OVRManager.isHmdPresent) And that seems
to do the trick. Looks like _Camera.stereoEnabled is not (any longer?)
set for the Centre Eye when in HMD.
Hello! It was a few months ago that you asked your question, and I have
indeed return 4 Vector3s that you can use to define the play area, in
world space. Howeve...
Still having the same issue with v34 in Unity 2020.3.22f1. Passthrough
works if you use OpenXR, but hands are not visible. Hands work if you
use Legacy VRAPI, but passthrough only appears black. Hopefully Oculus
fixes hands on OpenXR, as it seems lik...