I’m making a game where you can switch between VR and 2D mode at will by
hitting a key or setting “VR mode” on or off in the options. In the
older SDK 0.2.x versions with DK1, it worked fine.But I’ve run into a
problem with all of the SDK 0.4.x versi...
I've been testing the Oculus Rift functionality of my Unity game on a
regular basis, but today the head tracking just stopped working. The
Tuscany demo still works, so there's no issues with the hardware or
anything. Even so, just for grins, I've tri...
anthonyvn said: No fix for this?Here's what happened to me. I replaced
my 256gb dedicated Oculus SSD with a 1TB.I shutdown the pc. Had both
drives in another machine. Moved all data across.Started the pc up with
the new TB in place (made sure it was ...
"welby" wrote:Actually if i do not remove the OVRManager to another
object .. and i try to disable the OVRCameraRig during run-time.. the
screen just freezes. Also that's what tboone from oculus team has
suggested to do in some thread on this forum a...
Got it working finally! The "timer" trick was the key for me. My issue
seems to have nothing to do with multiple cameras or moving OVRManager
to another GameObject. It's all about letting the Oculus Rift OVRManager
complete its initialization stuff b...
"welby" wrote:1) Remove the OVRManager from the OVRCameraRig and attach
it to an external object(like a random cube or what you want).I don't
think that step is necessary. I've been able to switch from VR to 2D
with both of those components on the sa...