Level 3
since ‎05-12-2018

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So I had the gamepad working as an alternate controller for the app I'm working on. Then I updated my Oculus Integration and that's when it stopped working During PLAY in Unity it works as expected, but when building and installing on my Quest 2, th...
So I'm developing a Commodore 64 VR app for the Quest, for example: I'm finding it quite the challenge to hunt down consistent optimization information...
Quest has to be in dev mode and you access the settings via "fire tv settings" via AppStarter via Unknown Sources via Oculus TV, then go to Display, then Brightness Level, and a slider will appear on top, which will allow you to adjust the brightness...
Hope you guys like using this. Please let me know if you have any questions.
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