For some months already the Oculus Dashboard has changed the Financial
Reports to a CSV style that are based on the Games Payment Reports from
Facebook.Mode details here
be an gr...
Could not find this info anywhere, so I wanted to ask here.My Game, The
Rabbit Hole, was fully translated into Traditional Chinese, how can I be
sure this game is being launched on China?In fact, all our games
published in China are also available on...
I came in behalf of VRMonkey, a small indie studio from Brazil, to to
show you guys our latest game, Viking Days. Viking Days is a series of
mini-games challenges using VR motion controllers to immerse the player
in many daily activities. Designed to...
Hi guys, I have been using the Promotions option for sometime now, and I
remember that it had a rule that a game could not be on promotion for
more than 2 weeks, but I do not remember any other rule. There is a
guideline about how to use the promotio...
Hi there, I am trying to share a game that still not released to make a
Beta of it. But after adding the mail of the user, he got to see the
game (that is for GearVR) but it says that it is not compatible with his
device.He has a Samsung S6, and the ...
Hi Chris, first of all, YOU RULE!Second is about Oculus Studios, it
seems the strategy is to work with more well established game studios
providing resources for the development of bigger/better VR Games. How
do you guys select the studios to receive...
Hi @NinjaGaijin In fact the one from Steam is pretty awesome, but I
don't think I can share the interface or examples from them.I asked one
of our devs to make some scripts so I can have overall infos and I will
be sharing the script soon.The worst i...
imperativity said: Hi,We do not have an official Oculus Store in the
Chinese market at this time. You may want to reach out to Xiaomi about
the marketplace for the Mi VR standalone device.I just love how you are
"omnipresent" here man, congratz on yo...
Kctuus said: Nice, how did you do the 16:9 trailer? :open_mouth:Hey man,
we did it using the Geforce Experience on our Rift Version! On GearVR it
is really hard to capture like that (if not impossible :/)