First of all, thanks for this. I'm not really developing anything at the
moment, but I am interested in why Direct-To-Rift is still so fragile
(although it has certainly been improved!)."Tojiro" wrote:Call
ovr_InitializeRenderingShim or ovr_Initializ...
What *_DirectToRift.exe basically does is this:1. Try to detect Rift2.
Start the non-DirectToRift exe using detected values for screen width,
height and adapter in suspended state3. Inject a DLL (OculusPlugin.dll)
into the non-DirectToRift exe's proc...
"PsyQo" wrote:Yes!! Finally!! Thankyouthankyouthankyouthankyou!!Only 8
hours remaining on my working day though... So it'll take a while before
I'm able to try it out Will report back after I did.Ok... So lets
start with the bad news first:I lied! ...
What *_DirectToRift.exe basically does is this:1. Try to detect Rift2.
Start the non-DirectToRift exe using detected values for screen width,
height and adapter in suspended state3. Inject a DLL (OculusPlugin.dll)
into the non-DirectToRift exe's proc...
Yes!! Finally!! Thankyouthankyouthankyouthankyou!!Only 8 hours remaining
on my working day though... So it'll take a while before I'm able to try
it out Will report back after I did.