I'm working on trying to get "Direct Mode" working properly in Dolphin
VR. The frame rate holds steady at 75fps in Extended Mode with no
pauses.I finally have Direct Mode displaying at 75fps, with no judder,
which is great. The problem is, whenever t...
Edit: Reposted in "Reporting Issues" forum. Seems like this forum is not
checked when there is no Alpha released.I'm working on trying to get
"Direct Mode" working properly in Dolphin VR. The frame rate holds
steady at 75fps in Extended Mode with no ...
I've finished integrating and testing the 0.4.4 RC4 SDK with Dolphin VR.
The integration was fairly smooth. I only had to change the name of one
variable (ovrRenderAPIConfigHeader->RTSize was changed from
ovrRenderAPIConfigHeader->BackBufferSize), wh...
I'm working on DolphinVR and found that updating to 0.4.3 caused a
serious visual quality drop on 2D menu's and scenes in OpenGL mode. The
effect looks like large amounts of chromatic aberration, combined with
edges constantly crawling (almost like a...
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=13654:sony-hmd-news-star-trek-fun&catid=35&Itemid=73Short
little announcement here. Pretty much what I expected. Limited FOV,
portable. It seems Oculus still has no competitors, unles...
"jinx1221" wrote:Hey you know, like when you are playing Super mario 64
in Oculus, and there's like a dark overlay over the screen? But you can
see around this overlay to the normal looking screen? And Monkey Ball
has these goofy arrows and a dark ro...
I'm not done with it, but these next couple months are super busy for
me! I don't think I'll have much time to code, but hopefully I will get
a break here and there to work on it :).
I have some interesting results so far. Here's my monitor setup:AMD
Card:1x 1080p HDTV connected through VGA.1x Oculus Rift DK2 connected
through HDMI.Onboard Intel Graphics:1x 1280x1024 monitor attached
through DVI.Oculus World Demo - Extended Mode:...
Phew, this is a big API change! Started working on porting our code a
little, but it looks like it will take me a while to finish it.One thing
I noticed in the documentation is it says to change our code to
this:ovrHmd_CreateSwapTextureSetD3D11(hmd, ...
"Rensin" wrote:"cegli" wrote:Let me know if you find a game that it
reliably won't exit from every time.So far? LoZ:WW and Metroid Prime 1
Every Single Time.For me, it only happens on those games about once
every 6 or 7 times. I think this is a race ...