biowolves
Level 3
since ‎03-29-2016
‎02-23-2021

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  • 20 Posts
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Hi,Just move to the new platform SDK (1.9.0) and set up the LaunchInvitableUserFlow(). However when the overlay activates the input is still being sent to the game.I think this is because the game needs to run in background so is not paused when the ...
Hi,Can someone please tell me when the callback set by 'Oculus.Platform.Rooms.SetUpdateNotificationCallback' is called?I am setting it at startup but it doesn't seem to be getting called when users join the room or the metadata gets set.
Hi,I am implementing the platform VoIP feature and have put in push-to-talk (through 'Voip.SetMicrophoneMuted()'). However I need a way of telling if other users currently have them selves muted or not. I need to know this so I know when to show thei...
Hi,I am currently trying to get audio input from the Oculus microphone through the Oculus Platform in unity but am not sure if it is possible. I think it is possible because of the information on this webpage but am unable to find it in unity.Can som...
Hi,I am trying to use "Oculus.Platform.Users.GetLoggedInUser()" but on the callback I get the error message:"StandalonePlatform doesn't support this function yet, did you mean to use WindowsPlatform?"I have looked in "Oculus.Platform.WindowsPlatform"...
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