Hi,Just move to the new platform SDK (1.9.0) and set up the
LaunchInvitableUserFlow(). However when the overlay activates the input
is still being sent to the game.I think this is because the game needs
to run in background so is not paused when the ...
Hi,Can someone please tell me when the callback set by
'Oculus.Platform.Rooms.SetUpdateNotificationCallback' is called?I am
setting it at startup but it doesn't seem to be getting called when
users join the room or the metadata gets set.
Hi,I am implementing the platform VoIP feature and have put in
push-to-talk (through 'Voip.SetMicrophoneMuted()'). However I need a way
of telling if other users currently have them selves muted or not. I
need to know this so I know when to show thei...
Hi,I am currently trying to get audio input from the Oculus microphone
through the Oculus Platform in unity but am not sure if it is possible.
I think it is possible because of the information on this webpage but am
unable to find it in unity.Can som...
Hi,I am trying to use "Oculus.Platform.Users.GetLoggedInUser()" but on
the callback I get the error message:"StandalonePlatform doesn't support
this function yet, did you mean to use WindowsPlatform?"I have looked in
Thanks Charles that was the problem but wasn't on the joining it was on
the creating of the lobby. Also the host doesn't get an update
notification on the rooms data changing but just set the callback for
setting the call to set the data to trigger a...
Thanks benpadget for the quick replay. Had thought about using the unity
one but thought I would try the Oculus one for no real reason. The
warning about the crash bug has made me reconsider.Again thanks for the
replay and will use the unity one inst...
Hi,You need to use the Oculus Platform
this was me asking about documentation on