The dashboard has the ability to add users as beta testers to an app's
release channels.However, we found that this only works randomly;
sometimes it "just works" as expected, sometimes people get mails,
sometimes nothing at all happens.We have not f...
DescriptionAcross all of our development machines, with recent Oculus
updates (Quest / Desktop), we're getting very frequent crashes and lots
of issues with link. These have started a couple weeks ago and seem to
get worse with each update. Sarcastic...
While developing an app that heavily taps into social features (P2P,
Avatars, Rooms, Friends) we noticed that there's really strange
behaviour when people are logged into Oculus Home on Desktop (with no
app running, just logged in) and trying to use ...
We're trying to build social features into our app. We're running into
issues where it seems people that are in a party together are not able
to see which rooms other people in the party are in, if those people
happen to not be in their friends list....
It seems that the Oculus app takes all running Unity Editor instances
down when it shuts down for whatever reason.This is an issue for
development, as often we need to quit the Oculus app to use social
features on Quest, which seems to currently lead...
We were able to reliably reproduce the issue.Oculus closes Unity - Repro
steps:Open UnityConnect Quest via Oculus LinkBuild & Run on Quest
DeviceClose Oculus HomeWait for approximately 30-60 secondsUnity closes
as if it was an Oculus App
Some of this is reliably reproducible.I'm documenting the steps and
behaviors that I'm doing right now here. Sorry that this became a long
list, but it should give you an idea of how difficult it currently is to
develop for Oculus Quest with Unity. W...
I have started working on an actual "Unity Package" that just turns the
Oculus integration into a proper UPM package.Let me know if you'd be
interested in trying that out, not sure if the current terms allow
publicly sharing it.