Question for those of you using Space Pirate Arena... when you do two
players sharing the same physical space... can you describe how the game
works with guardian? Do you each have to setup your own half of the play
area and thus remain physically on...
Now that I have my head wrapped around how to use the new AR Passthrough
API (using Unity), I want to try a "shared" AR experience for two
players in the same physical room using stage tracking mode - maybe like
hitting a floating ball back and forth...
My Quest 2 updated today, to the smaller (new) menu bar. Apparently,
they added a new TV App. As of today, when I try to play my 3D VR180
videos that are stored locally on the Quest, no matter what I set the
projection/format to, they always play as ...
Anyone have this combination working? Maybe I could get a copy of your
Unity project? If I use the Zed_Stereo_Rig prefab, it works, but I get
strange rotations on the pass-through quads in the Rift. There's no
updated documentation on GitHub (unity p...
I have been creating basic Oculus/Unity/C# apps for a few years now
(personal hobby, not professional), using both the Oculus Plugin and the
new XR Plugin system in Unity. I have recently gotten into MSFS2020/VR,
but am having trouble with Vatsim/Kne...
Open your app on the Oculus Dashboard, and go to "Data Use Checkup" on
the menu bar on the left. Have you requested "Friend" data access from
your app (its near the bottom)? You will also need to request "User ID"
and "Profile" access to get proper u...
I *DO* have a 3D printer. Cool idea... once I have the quaternion
containing the difference transform... I would have to apply the inverse
of it to the "non-authoritative" OVRCameraRig parent object, right?
I've run into that warning a few times, as well - and even though my
programs still compiled and worked, the warning bugged the crap out of
me. My solution was to create the file it was looking for using a text
editor. No need to put anything in it, ...
I wouldn't mind taking a few evenings and walking you through getting
started with Quest 2 programming in Unity to make a simple game. Let me
know if you are still interested. Is Discord an easy way to connect for
I just built my own basic scene - without starting from one of the
sample scenes, and got it to work (THANKS KARSUOMI!)... Note that the
"Passthrough API" developer page that tells you how to set up the scene
seems to omit that you need to add an "Ov...