Update V40 seems to have broken my floor settings. Every time I try to
set the floor level for guardian or space setup (new), the floor is
always detected about 2 inches to a foot ABOVE the actual floor, and
actually goes HIGHER when I stand up from ...
I'm learning about spatial anchors. My test app can create them, make
them persistent between sessions and query them at startup. So at the
start of the app, you can query them, make them trackable and display
specific content at their location. My q...
I recently updated to Oculus Integration v38 in Unity. When I build for
PCVR and press "run" in the editor, I'm seeing the black VR "viewing
area" curve on the right side of the screen. It doesn't occur if I build
the same scene for Quest, and for Ri...
I just need to vent right now. Why in the HECK can't they keep the
Oculus TV App playing 3D videos correctly? I have a Vuze VR camera and
make my own VR180 videos. I store them on the headset and watch them
with the TV App - the only way to play them...
I have upgraded to V34 and wanted to try out the Android phone
notifications on my Quest. You're supposed to initiate the feature by
going to the mobile app, under "devices" and enable the "Phone
Notifications" option there. My mobile app does not ha...
Ok. I had NO idea that you could raise and lower the ground level with
the thumbstick. Solved my immediate problem, and maybe the entire
general issue - I'll play with it a bit more when I get home tonight.
Hey, Ryan. If you check out my history, I'm fairly active on these
forums and am always jumping in to try new bleeding edge features - I've
been a Oculus/Meta fan from the very beginning - I own a DK1. My app is
saying the PTC is full, but is there a...
I found my answer. The transform returned by the anchor tracking system
always stays oriented to the real-world space / passthrough view,
ignoring any orientation changes caused by re-centering the headset.
Of course, what the post above DIDNT say is that Oculus releases the
updates in small waves in case they have unexpected problems... a small
number of people get the update, they wait to see if there are major
problems, then the next wave goes out, e...
If you're referring to PCVR on the Rift or other PC-Tethered headsets,
I'm pretty confident the answer to your question is "no". The
stand-alone headsets are where the technology is heading right now, and
I'm not seeing many new features being develo...