BlackFang
Honored Guest
since ‎03-30-2013
‎02-23-2021

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Any ETA on when it might get fixed? Can't use Unreal Engine 4.8. Black screen on my main monitor with anything trying to use the rift. Nothing even manages to move the window over to the rift screen.
I am using GearVR and I use the code generated from the device ID to make my app. How do I get it working on multiple devices? Do I need to distribute it through an app store, or is there an easy way to send it directly to other devices?
Everything worked fine in the previous version, but in 0.6.0, all I get is a black screen in either mode. Whether it is the oculus config demo world, or my UE4 project doesn't make a difference.{ "Time": "2015-05-25_09:29:05", "SDK Version": "0.6.0.0...
What units does GetCurrentPose(CurrentOrientation, CurrentPosition); return the position in? I'm really struggling integrating position tracking. I've been guessing around with how to scale it but I can't really get anywhere without knowing what it i...
I finally get the ****ing camera to stay on when I launch my game by adding the line GEngine->HMDDevice->EnablePositionalTracking(true);to my game. I have no idea why this isn't on by default, but hey, at least I found this. But of course, this cause...