Any ETA on when it might get fixed? Can't use Unreal Engine 4.8. Black
screen on my main monitor with anything trying to use the rift. Nothing
even manages to move the window over to the rift screen.
I am using GearVR and I use the code generated from the device ID to
make my app. How do I get it working on multiple devices? Do I need to
distribute it through an app store, or is there an easy way to send it
directly to other devices?
Everything worked fine in the previous version, but in 0.6.0, all I get
is a black screen in either mode. Whether it is the oculus config demo
world, or my UE4 project doesn't make a difference.{ "Time":
"2015-05-25_09:29:05", "SDK Version": "0.6.0.0...
What units does GetCurrentPose(CurrentOrientation, CurrentPosition);
return the position in? I'm really struggling integrating position
tracking. I've been guessing around with how to scale it but I can't
really get anywhere without knowing what it i...
I finally get the ****ing camera to stay on when I launch my game by
adding the line GEngine->HMDDevice->EnablePositionalTracking(true);to my
game. I have no idea why this isn't on by default, but hey, at least I
found this. But of course, this cause...
I was getting an all black window on my main monitor, using the demo
scene for example, in rift-sized resolution, but with nothing on the
actual rift.In a last effort, I recombobbled my computer and rearranged
which ports my monitors were connected t...
PS3 uses bluetooth, so maybe...I just use this
->http://www.amazon.com/gp/product/B00IP6 ... ge_o03_s00Its actually
designed for android, so it works great with no hassle. I love the color
and the feel of the plastic. Pretty much works on android lik...
It sounds like your problems with the leap all come from bad programmers
integrating it into the games. Shouldn't be too hard to mount the leap
onto the front of the Rift and do some math to ensure things line up
correctly. I also don't see how any o...