Does anyone have any experience with Oculus platform S2S integration,
specifically with GetUserProof. I've got everything setup and seemingly
working. My question is I've only got this deployed to the alpha release
channel, should this channel come b...
Following up incase anyone else runs into this issue. 1. This
functionality is available in all release channels.2. For Unity
specifically you need to make sure and use the Message (Not
the Request ) as the type for storing the value retrieved