For our scene transitions, we enable the OVROverlay Cubemap before
asynchronously loading. We received feedback that a user was seeing
missing front & back faces and visible seams in the cubemap loading
screen. We were not able to reproduce until one...
In an effort to keep app size down, I am trying to allow users to stream
a 360 video instead of embedding it in the app. Is there any way to
launch a 360 video player on the GearVR from a URL (such as a Youtube-
or Facebook-hosted video)?
[url]I've been using the DK2 on both a Windows machine and a Macbook pro
since the first batches were shipped out. I have never had any trouble
getting 75fps on either machine, until recently I noticed I can't get
above 60fps on my Macbook. The only ...
Developing for both PC and Mobile, but the problem only occurs on Rift.
Upgrading to Unity 2017 and OVR 1.21 did fix the issue. The cubemap is
working fine on GearVR Unity 5.6 with OVR 1.14. Tested OVR 1.18 through
1.21 and could not get any Overlay ...
I had the same experience as kobusswart. Simply set the display mode to
Extended and back to Direct and the blinking stopped. This occurred on
0.4.4 runtime after updating to my latest Nvidia driver (347.25).