A new 3D audio myth is calling out to developers like a siren's song.
Time for a debunking session.Have you seen any new HMDs being advertised
that have integrated headphones that imply they can provide 3D sound
automatically?How about this one?http:...
The company who claims they have the "Best 3D Audio" is actually the
worst performer on this list.http://designingsound.org/2015/04/3d-au ...
e-options/Project Morpheus can handle 64 simultaneous 3D sound instances
without breaking a sweat (much bett...
Lots of good detail in this talk. There's one point I'd like to dig
deeper on:"Keep your audio sources slow, calm, and don't go crazy
spatializing everything like we did when colored lighting first came
about."I'm not on board with that approach. My ...
I'd love to hear people weigh in on ambisonics. I'm looking to pick up
an ambisonic mic pretty soon, but I'd like to know who else is using
them for VR already and what you think about them vs. other gear.My
background with 3D audio is more on the om...
I know where I weigh in on this topic, but I'm curious what y'all
think.Do you prefer to hear your VR soundscapes through headphones or
through a speaker system? Do you have specific hardware recommendations?
If so, let's hear 'em.Also, do you think ...
TwoBigEars has an ambi input? That's pretty cool. I didn't know
that.Though it's a pain, you can mix any component signal from your ambi
tracks down to mono and then feed the output into any 3D audio plugin
for binaural rendering (I covered some of t...
If you use ambisonics, you must also apply HRTFs in post (for details,
see my post on Ambisonic Microphones in this forum - there are pitfalls
to this).If the source moves around the user's head, you need to track
it dynamically and feed that data to...
Also, I had a long conversation with Marc from Dolby at GDC, and he
explained their approach for Dolby VR in detail. Not sure if he intended
any part of that conversation to stay between us, so I'll try to be as
diplomatic as possible.In general, I g...
Reading Heller's work now. I appreciate the link.I'm wondering which
part I'm overthinking, though. I think that if two different methods of
audio localization (ambisonics and HRTFs) inherently prevent each other
from working as intended under certai...
I'm not sure I follow that update to the comparison. Do you mean that
the difference in the number of mics has a much larger effect on
recognizable fidelity than I implied with the original comparison?If so,
it's hard for me to get on board with the ...