saikiran_n
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since ‎09-26-2016
‎11-30-2023

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  • 29 Posts
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We have been using Unity 2022.3 LTS version and recently updated our Oculus Unity Integration asset to v55 SDK and found that button inputs of Quest2 controllers(through Link cable) are not getting detected in the Editor. In the build they are workin...
Hello everyone, we recently updated our project to Unity 2022.3 LTS and v56 Oculus SDK. And we are facing this issue. Sometimes upon launch of game, scenes load and game works fine and sometimes it crashes right immediately after splash screen.Have b...
We have observed performance degradation when using OVRPlugin with OpenXR backend. But to use the passthrough feature, the OpenXR backend is mandatory.Is it possible to achieve the same performance as of Legacy OVRPlugin with OpenXR backend as well? ...
We have published an app on App Lab. What we observed from the users was, when a user purchases our app and downloads it from the Quest store and tries to open the app, then if the user has a software update on his Quest headset, the app is failing a...
I had developed a quest app using Unity that has an apk size of 100 MB and obb file size of 1.5 GB. I had got it published on App Lab. When I make some enhancements, add new features, and release an update to users, the users are being asked to downl...