I'm working on a project where I will be using a motion capture tracking
system to track the HMD (Oculus DK2).Now I'm curious because I could not
really find any documentation on manual drift correction and wanted to
ask around what other developers ...
Hey guys,for university I did a prototype using the Kinect and the Intel
Perceptual Computing camera, I thought somebody might find it
useful:https://www.youtube.com/watch?v=UbL1EpL6M_II think optical
tracking definately has potential, what do you gu...
Is anybody stoked for a 120 hz display?Because I think it would make an
equally large difference as the higher resolution. Just think about it,
60 hz means a 16 msec switching frequency which is awfully long. A
network packet you send to your next IS...
I don't know if you guys noticed, but Intel just released the Skeletal
Hand Tracking Library for their depth camera (experimental
release).http://www.youtube.com/watch?v=5YDGxnJAuvEIt sure looks
impressive, however from trying it out myself the range...
I'm pretty new to stereoscopic rendering but I'm wondering about
something trying to implement the SDK.Since we need to render to a
bigger render target than the backbuffer anyways, why is Oculus using a
full-sized render target and only renders to h...
My theory is that they will release a made-for-VR phone later this year,
with reduced weight, extra batteries in the headset straps, 4k display
and what not Maybe even some positional tracking via front cameras and
computer vision magic..
I hope this gets streamlined soon because (correct me if Im wrong) in
the standard UEngine release getting the actual HMD position is
currently only possible by calling the GetOrientationAndPosition
function and is never translated to i.e. the player...