Question for the devs: I have the joyrider, a motion platform that works
with any game (because it's basically just a joystick that tilts your
chair). When I try to mount the IR camera on the simulator, is it going
to use the camera alone for rotatio...
I can't use my DK2 because even though I tried as many things on the
forums as I could, I have only been able to get the OculusWorldDemo to
show 'Lost Vision Tracking' and 'Vision Tracking Aquired' over and over
again, and the desk demo exhibits the ...
Of course it would be awesome if the position/rotation reported were
always relative to the camera. Then you can just mount the camera on the
motion platform and all information will be relative and correct. I hope
developers of flight sims and space...
Yes, I am very interested in the answer to this question as well. I'm
wondering how suited the DK2 is to motion platforms because of the
potential to decouple the orientation of the user's head from the
orientation of earth's gravity (i.e. the potent...
Thanks guys. The light stays on and the plastic has been removed.
Firmware was updated, I'm using 32 bit version of the service (cuz 64
crashes), and I have extended mode enabled(direct mode disabled). All
the mice on all of my machines have the Logi...
Annnnnnnd turns out the cord that attaches to the headset itself has
become loose and finicky. Even though I can see no actual damage from
outside, if I hold the cable in place the issue goes away. If I move the
cable (without even moving the headset...
Nothing is working. I removed the repeater cable. Updated the firmware
and tried with SDK 2.5. Took my Oculus back over to the machine that it
was working fine on before (the new machine had a brief stint of normal
operation before the rift stopped w...