Simple question, I am getting some jittery movement with the quest in
Unity and Im wondering if the time step is the culprit. I tried setting
it to 0.01388888 but that didn't really seem to help. Any tips on time
settings would be very helpful, if I ...
Hello,I am testing the waters for Quest development, so until that
arrives I am using my Gear VR with my S8 (both use the same snapdragon)
to get a rough idea of the technical limitations I will be facing. My
first step is to get LWRP working on my g...
Hi there,I am having an odd problem, I can't seem to get a vertex lit
solution working on my gear vr builds. Everything works fine in the
editor, but when I try to run it on my headset, everything is flat lit
by the ambient color in my lighting setti...
Hi there,I recently picked up a gear VR with my new Galaxy S8, and have
been pretty impressed. So I decided to build a simple project in Unity
just to test the waters on what developing for the Gear VR would be
like...I am running into an odd problem...
I am experiencing a bizarre situation, my game comes to a crawl when I
get near meshes in my scene. My framerate goes from 75fps down to 40fps.
I am using windows 10, sdk 0.7, AMD gpu and Unity 5.1.2f1.What is really
odd about it is, I can look at pl...
So I solved the vertex problem by resetting all the build
settings/player settings/other settings back to default values.For some
context, I was curious about how best to optimize my game build to run
on gear VR, and followed along with this
video:ht...
To anyone still keeping an eye on this thread, I just downloaded the
latest hot fix for 2/3/2016(Crimson Edition 16.1.1 Hotfix) and
everything seems to be working great.Thanks charlton_3393 for the heads
up that they seemed to have solved the problem...
"dsky9" wrote:I was able to resolve this issue. Steps:a) do complete
uninstall of Catalyst Crimsonb) uninstall Oculus Runtime 0.8.0c)
physcially unplug Rift HDMI + USBsd) install latest Catalyst Beta
15.11.1 -- which == 15.201.1151.1010-151118a-29661...
Well.... I found the problem. I was using some older shaders, and when I
replaced them with unity 5s standard shader everything seems to run much
smoother.my mistake!