Curtis
Explorer
since ‎04-01-2013
‎02-23-2021

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  • 90 Posts
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Simple question, I am getting some jittery movement with the quest in Unity and Im wondering if the time step is the culprit. I tried setting it to 0.01388888 but that didn't really seem to help. Any tips on time settings would be very helpful, if I ...
Hello,I am testing the waters for Quest development, so until that arrives I am using my Gear VR with my S8 (both use the same snapdragon) to get a rough idea of the technical limitations I will be facing. My first step is to get LWRP working on my g...
Hi there,I am having an odd problem, I can't seem to get a vertex lit solution working on my gear vr builds. Everything works fine in the editor, but when I try to run it on my headset, everything is flat lit by the ambient color in my lighting setti...
Hi there,I recently picked up a gear VR with my new Galaxy S8, and have been pretty impressed. So I decided to build a simple project in Unity just to test the waters on what developing for the Gear VR would be like...I am running into an odd problem...
I am experiencing a bizarre situation, my game comes to a crawl when I get near meshes in my scene. My framerate goes from 75fps down to 40fps. I am using windows 10, sdk 0.7, AMD gpu and Unity 5.1.2f1.What is really odd about it is, I can look at pl...
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