kenontherocks
Level 3
since ‎04-06-2016
‎06-22-2022

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  • 8 Posts
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I've implemented AppSW on my Quest port:- updated the latest versions of Unity 2021- Oculus Integration- URP Custom branchI have enabled OVRManager.SetSpaceWarp(true) and OVRManager.GetSpaceWarp() shows true, but the OVRMetrics does not show ASW enab...
Hello,I am trying to upload my apk to AppLab for the first time. My app has additional asset files and following the documentation I need to include a .json file that lists those assets as noted here: https://developer.oculus.com/documentation/unity/...
I have been using OVR Metric tool to help me profile my memory usage. I noticed it displaying zero for that metric on 1.5.1 so I updated to 1.6.1 but now it seems those stats are no longer available? How can I view memory usage in the new version?
I submitted my game to oculus rift store in jan 2020.I've only heard back from them twice to change some minor thing. Every month or so I send them an email asking whats going on and its always the same:"Due to high volume, at this time the Store Sub...
Hello,I am converting my Unity project from SteamVR to OpenXR (never used OVR before) to be able to submit to the Oculus store now that it accepts OpenXR. One of the functional requirements is that the app must pause when the user removes the HMD or ...