I've implemented AppSW on my Quest port:- updated the latest versions of
Unity 2021- Oculus Integration- URP Custom branchI have enabled
OVRManager.SetSpaceWarp(true) and OVRManager.GetSpaceWarp() shows true,
but the OVRMetrics does not show ASW enab...
Hello,I am trying to upload my apk to AppLab for the first time. My app
has additional asset files and following the documentation I need to
include a .json file that lists those assets as noted here:
I have been using OVR Metric tool to help me profile my memory usage. I
noticed it displaying zero for that metric on 1.5.1 so I updated to
1.6.1 but now it seems those stats are no longer available? How can I
view memory usage in the new version?
I submitted my game to oculus rift store in jan 2020.I've only heard
back from them twice to change some minor thing. Every month or so I
send them an email asking whats going on and its always the same:"Due to
high volume, at this time the Store Sub...
Hello,I am converting my Unity project from SteamVR to OpenXR (never
used OVR before) to be able to submit to the Oculus store now that it
accepts OpenXR. One of the functional requirements is that the app must
pause when the user removes the HMD or ...
Derp, once again I didn't scroll down far enough. Thanks for pointing
that out. You wouldn't happen to know where I could find Unity C# code
example that actually applies these session state changes, would you?