Reposting since I didn't get any responses in community support.I'm
writing a simple demo targetting 0.4.3 using GLFW3 and running on Mac
OS. The demo is working perfectly in windowed mode, but I noticed that
things seemed a bit flat when I went full...
It's hard to tell, but it looks like you're also experiencing a problem
I had with 0.4.3 on Mac OS. I believe the SDK is only using one
perspective for both eyes. If I'm right, you should be able to get
really close to objects without crossing your e...