Hi there, I am building an application on PC using OpenXR and using
Oculus Link with my Quest 2. I'd like to integrate hand tracking into
the application, but it doesn't look like Oculus's OpenXR implementation
on PC offers the extension XR_EXT_hand_...
Nice work on the multi-GPU support! I'm not sure if it's an issue with
performance, but with multi-monitor support enabled, my FPS maxes out at
60 (Windows 8.1, GeForce 8800GT/Intel HD Graphics 3000). This is with
fullscreen turned on and VSync turne...
Re-enabled my integrated-GPU monitor after starting the test build of
Virtual Desktop, and it crashed with an "Object reference not set to an
instance of an object" error. After re-launching it, it continued to
crash with the same error.
Fantastic work here; this is one of my favorite applications to use for
the Rift. I noticed that having a second monitor on an integrated
graphics card (and also possibly another graphics card at all; I haven't
had the ability to check) results in no...
You might want to add a note about requiring DX11 support in the first
post; I bought it before seeing the DX11 system requirement, whoops! I
don't begrudge you for it, though; I'm looking forward to trying it out
once I buy a replacement GPU. (Havin...