When trying to use the Interactibe Tools Creator tools such as Ray Tool
and FingerTipPokeTool in a scene where theOVRCameraRig is not at 0,0,0
and rotation is 0,0,0, the rools are offset (they do not respect the
actual worldspace position of the play...
I am dynamically adjusting ViewportRenderScale on GO and Quest in Unity
2018.4 in late update. With the recent OVRPlugin update there is a clear
flicker/shifted frame drop when changing the ViewportRenderScale at
runtime which was not present previou...
I am working on a table based multiplayer game for RIFT and GO. I would
like disable the syncing of Avatar Positions so that all Multiplayer
Avatars are in a fixed position around the table - is this possible?
Updated my S7 to Android 7.0 today via the recommend update
notification. After updating Oculus Home will no longer open. Does
anyone else have this issue?On the positive side, I can still open Gear
VR games from the non VR Oculus App and they run be...
Hi, I am trying to setup a remote third person avatar for other players,
but want to disable hands (just display the body). I suppose this is
what the capabilities enum is for. However when I set Capabilities to
body, I get the following error:Argume...
I ended up completely disabling runtime changing of the ViewPortRender
scale because of this problem. This is a shame because when it
previously worked it was a really nice way to stabilize performance
depending on the current graphical load.